Initial FormĬhange which Link you start the game as. Skip needing to do the entire first part of the game up until obtaining the Ocarina of Time. All MasksĮntering the moon meadows requires all 20 non transformation masks to be in the player's possession. The moon meadows are reached under the same conditions they were in the original game, possession of all four boss remains. Oath to Order is all that is required to enter the moon meadows. Entry will occur upon playing Oath to Order on the top of the Clock Tower. This determines the condition under which the moon meadows will open for exploration. Glitchless can still mean that clever or unintuitive strategies may be required. The randomizer will ensure a glitchless path through the seed will exist, but the randomizer will not prevent the use of glitches for those players who enjoy that sort of thing though we offer no guarantees that all glitches will have identical behavior to the original game. These conditions may not have all been obvious, but here are some high points (later).įreestanding Pieces of Heart (those not in chests or given directly by NPCs) are not randomized yet, but the logic will pretend they are until any part of this actually hacks the ROM.Īs this randomizer progresses, the aim will be to add an option to remove the most time wasting of cutscenes.
The Ocarina songs are shuffled in a pool amongst themselves, and each learn spot will still have the original conditions it has always had.
Bomb Bag to Big Bomb Bag to Biggest Bomb Bag The following item types will be progressive chains:
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Stray Fairies not found within a chest will be shuffled among themselves.Ĭertain types of items are now "progressive", meaning that no matter what order the player encounters these items they will function as a series of upgrades. The item pool will contain all Stray Fairies that are placed in chests. All dungeons will always have the same number of Maps, Compasses, Small Keys, and Boss Keys they had in the original game, but which chests within those dungeons have those things is random. The items that randomize currently are all items within chests, items given as rewards by NPCs. With any possible usage of keys in dungeons.
Proper logic is used to ensure every seed is possible to complete without the use of glitches and will be safe from the possibility of softlocks This program takes The Legend of Zelda: Majora's Mask and randomizes the locations of the items for a more dynamic play experience.
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If you'd like to help out in any way, feel free to join the discord where we are coordinating things: or submit a pull request, and somebody will probably merge it soon TM General Description I'm hoping that it will at least be able to generate spoiler logs by the end of the month. This program is currently not functional. This is a randomizer for The Legend of Zelda: Majora's Mask for the Nintendo 64.